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Semantic Games

Put away your Scrabble tiles. Explore connections, find pathways, and recognize patterns across meaning instead of spelling. Players navigate networks of meaning that give language its richness, harnessing how concepts connect through chains of association.


Synonym Chains

Historical

Synonym chains explore semantic networks through clever word transformation. Dmitri Borgmann’s fascinating 1967 book “Beyond Language” showed how words like “black” could magically become “white” through carefully constructed synonym sequences.

These puzzles reveal semantic pivot points where meanings shift. In Borgmann’s examples, “concealed” (negative) links to “snug” (positive) and “insolent” (negative) connects to “proud” (positive), demonstrating hidden pathways between opposites.

Computer scientist Ron Hardin at Bell Telephone Laboratories proved in 1987 that virtually any word could transform into its opposite through just 4-7 synonym steps, using computational approaches with The New Collins Thesaurus.

Origin
Early 20th century
Platform
Verbal or print

Only Connect

2008

A brilliant British television quiz show where contestants identify hidden connections between seemingly unrelated clues. Named after E.M. Forster’s quotation, players must exercise remarkable lateral thinking under intense time pressure.

The signature “Connecting Wall” presents 16 clues that players must sort into 4 groups of 4 within 2½ minutes. Connections range from wordplay (like “words preceding ‘man’”) to literary references, with deliberate red herrings throughout.

Often called “the hardest quiz on TV,” Only Connect celebrates erudition over simple recall. Its “Connecting Wall” established categorization as an intellectual challenge and directly inspired NYT Connections.

Creator
BBC Two
Platform
Television Quiz Show

NYT Connections

2023

A daily puzzle where players sort 16 words into four groups of four, each sharing a specific connection. These range from straightforward categories like “dog breeds” to disguised wordplay like “words that precede ‘ball’”—requiring shifts in perspective to uncover patterns.

The game uses color-coded difficulty: yellow (easiest), green and blue (medium), and purple (hardest). Correctly identified groups remain fixed as players work through remaining words. The four-attempt limit creates strategic tension.

Connections refines Only Connect’s “Connecting Wall” into a more accessible daily challenge that emphasizes semantic relationships over trivia.

Similar games include Red Herring (2014), which adds “distractor” words, and PuzzGrid (2018), offering thousands of community-created puzzles.

Creator
New York Times Games
Platform
Web Browser
Mobile apps

Codenames

2015

A team game where red and blue teams identify their assigned words from a shared 5×5 grid. Each team’s spymaster sees which words belong to their team, opponents, innocent bystanders, or the assassin. Field operatives see only the words, relying entirely on the spymaster’s clues.

Spymasters compress multiple concepts into one-word clues followed by a number (like “Beatles: 2” for “yellow” and “submarine”). Teams end their turn if they hit a bystander and lose instantly if hitting the assassin. Teams can win during opponents' turns if opponents accidentally reveal their final word.

The game balances semantic breadth against precision. Success depends on shared knowledge, creating triumphant moments when teams instantly grasp connections like “Einstein: 3” for “energy,” “mass,” and “light,” or disastrous ones when perfect clues are misinterpreted.

Creator
Vlaada Chvátil, Czech Games Edition
Platform
Physical board game
Mobile apps

Decrypto

2018

A spy-themed game where teams decode and intercept messages. Each team receives four fixed keywords (numbered 1-4) visible only to them. Players draw three-digit codes like “3-1-4” and create clues for these positions without exposing keywords to opponents.

Players balance clarity against security: obvious clues help teammates but risk opponent interception; obscure clues maintain secrecy but may confuse teammates. All clues are tracked, mapping opponents' semantic territory while varying one’s own associations. Teams win by intercepting opponent codes twice or forcing miscommunication twice.

Decrypto forces semantic evolution as games progress. A keyword like “apple” initially receives straightforward clues like “fruit,” but later requires inventive connections like “teacher,” “pie,” or “computer” to avoid detection. This semantic constraint creates escalating creative pressure distinct from other word games.

Creator
Thomas Dagenais-Lespérance, Le Scorpion Masqué
Platform
Physical Board Game

Taboo

1989

Taboo is delightfully about what players cannot say. Players must creatively navigate around forbidden terms, testing their linguistic agility when the obvious descriptive paths are suddenly blocked.

Clue-givers help teammates guess target words while avoiding five related taboo terms. Opponents monitor for violations, buzzing when forbidden words slip out. The 60-second timer creates pressure as teams race to accumulate points from correctly guessed words.

The game produces humor through verbal gymnastics, revealing language’s interconnectedness. Shared cultural knowledge becomes strategic, as effective clues rely on common references and experiences.

Creator
Brian Hersch, Hasbro
Platform
Physical Board Game
Mobile Apps

Semantle

2022

A semantic word-guessing game that emerged during Wordle’s 2022 popularity. Semantle uses Google’s Word2Vec technology to measure semantic distance, providing a 0-100 similarity score for each guess relative to the target word.

Deservedly nicknamed “the Dark Souls of Wordle” for its punishing difficulty, players navigate treacherous semantic space through frustrating trial and error. Word2Vec’s quirky limitations define the gameplay: its neural embeddings struggle with multiple-meaning words and reveal bewildering connections, often leading players to orbit tantalizingly near targets without finding them.

Variations partially address Semantle’s frustrations: Contexto improved the interface, while Pimantle solved the “blind orbiting” problem by visualizing guesses on a 2D map, creating spatial representation of semantic proximity.

Creator
David Turner
Platform
Web Browser

Linxicon

2023

A word-chain puzzle where players build semantic networks between two anchor words. Players see start and target words on a blank canvas, then add intermediate words as conceptual stepping stones between them.

Linxicon automatically connects terms with semantic similarity exceeding 38% using its Sentence-BERT model. Players win by creating a complete chain linking start and target words. The interface provides minimal guidance beyond displaying successful connections as colored lines.

The game shows technical limitations, sometimes failing to connect related terms like “will” and “inheritance” by analyzing single word senses rather than full contextual meanings.

Creator
Trainwreck Labs
Platform
Web Browser

In Other Words

2025

Our daily puzzle invites players to navigate gently drifting word clouds, building ingenious semantic bridges between seemingly unrelated concepts. Players might connect “sugar” to “peace” via “sweet” and “harmony”. Each thoughtful selection reveals new associated words, creating a captivating journey through language’s rich landscape.

In Other Words transforms semantic connections into a visual challenge, revealing that any two English words connect through just a few steps. Our curated network of 1.1 million words with 60 million connections ensures rich relationships between concepts.

Players create the shortest possible path (minimum 3 hops, maximum 9), using both gradient meanings and pivotal homographs that bridge distant concepts. The open-ended design celebrates creativity, with satisfying moments coming from elegant connections between seemingly disconnected words.

Creators
Michael Douma, Greg Ligierko
Platform
iOS app

OtherWordly

In development

Our space-themed arcade game challenges players to launch word-objects through obstacle courses toward semantic matches. Targets appear partially obscured (like “v**il*a”), requiring players to disambiguate meanings using context while navigating spatial challenges.

Gameplay combines reflexes with semantic problem-solving: analyze the partial target, identify likely matches, then adjust trajectory to avoid obstacles and hit the correct word. Timing and positioning matter as much as vocabulary knowledge.

OtherWordly features our adaptive difficulty system that calibrates both puzzle complexity and movement speed based on player performance, ensuring perfect balance between linguistic and arcade challenges.

Creators
Michael Douma, Greg Ligierko, at IDEA Games
Platform
iOS app

Word Golf

2021

A browser-based word association game where players navigate from start to target words through semantically related terms. After each selection, a new grid of potential stepping-stone words appears.

Word Golf uses the GloVe embedding model for semantic relationships, with a simple interface based on tapping words from limited options.

Creator
Eric Xia
Platform
Web Browser

Human Brain Cloud

2007

A crowdsourcing experiment marketed as a word association game where players see a word, type their immediate association, and build a collective semantic network. Starting with just “volcano” in 2007, it accumulated millions of connections.

The project showed how individual associations compared with others, creating engagement through feedback on collective patterns. The visualization featured an animated radial tree with exaggerated bouncy motion.

Creator
Kyle Gabler
Platform
Web Browser

Semantris

2018

Google’s word association game demonstrated semantic technology. Players typed words related to targets while AI scored connections using Universal Sentence Encoder. Gameplay required players to anticipate AI expectations, predicting the system’s connections.

Two modes existed: a Tetris-inspired block-clearing puzzle and a list-reordering challenge. This 2018 AI demonstration recognized relationships like “shell” and “turtle.”

Creator
Google AI
Platform
Web Browser

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