Every word leads somewhere.
A daily puzzle where players connect unlikely word pairs through paths of related concepts. Unlike spelling-based word games, this is the first daily puzzle to make the connectedness of language playable—with over a million ways to win. A child and a grandparent solve the same puzzle differently; the path you take is your own.
TIGA 2025 Finalist
New Genre
Idea-Linking Puzzles
1M+
Ways to Win
Per Puzzle
100M+
Semantic Connections
$295k
NSF Seed
Venture Funding
| Publisher: | IDEA Games |
| Release Date: | December 2025 (v1.8) |
| Platform: | iPhone only |
| Genre: | Word Puzzle / Idea-Linking |
| Pricing: | $11.99 one-time purchase. Free puzzles Mon & Thu. |
| Core Loop: | Navigate from word to word through clouds of related concepts, choosing your own path through meaning |
| Goal: | Connect start to goal word. (3-hop "Genius" solutions available among thousands of valid paths) |
We already know how words connect—a natural property of language we use every day without thinking. In Other Words turns that into pathfinding: start word to goal word, hop by hop.
Each daily puzzle has 10-15 perfect 3-hop “Genius” solutions among a million longer paths. Most players win in 5-6 hops. Every choice opens new possibilities, powered by a 400,000-word semantic network.
Words cluster in ways dictionaries can't capture—you're navigating the curvature of your own mind. There's a distinctive click when you find the perfect bridge word: “ground” connecting earth to coffee to circuits, “punch” bridging fists to beverages.
Think orienteering meets golf—but with words.
Most moves shift meaning (angry → flustered, horse → saddle). But sometimes a homograph offers a shortcut: “spring” jumps from seasons to coils to water sources; “park” leaps from nature to parking lots. Learn more about semantic mechanics in gaming.
"Other word games ask: can you guess our answer? We ask: can you find your own way through language? A million paths exist—you only need one."
Beyond the daily puzzle: a 400,000-word visual thesaurus. Explore word clouds, see definitions, trace how meanings branch. Free for everyone—even non-subscribers.
Each cloud presents 15 words. You know where you're going; you choose how to get there.
Powered by the Linguabase: human lexicography expanded by AI. Neither approach alone could build this.
Building this by hand would have cost millions and taken decades. That's why word games have always focused on spelling, not meaning—until now.
Building a playable semantic network means wrestling with language's quirks. Case matters: March connects to calendars; march connects to parades. Compound words vary: mushroom has nothing to do with rooms; butterfly isn't about butter—but bedroom is exactly what it sounds like. And words like park serve as wormholes between unrelated domains.
A four-person studio spun off from the nonprofit IDEA.org in 2015. We build language tools—our previous work, SpicyNodes, reached 40 million users. In Other Words grew from an NSF-funded research project ($295k grant, 2023).
Co-Founder & Creative Director
Background in neuroscience and visualization design. Developed the core gameplay concept. Previous work: SpicyNodes (40M users). đź”—
Co-Founder & Technical Director
Built the physics-based word cloud system and path-sampling algorithm. Metal shaders, iOS optimization. Makes searching hundreds of millions of paths feel instant. đź”—
Language Data Architect
Designed the algorithms that map and weight word relationships. Mathematics background (Shandong University), decades of software engineering. Her work ensures each puzzle has its 10-15 Genius paths among a million possibilities.
Consulting Lexicographer
Contributed to Oxford Dictionary of English and New Oxford American Dictionary. Ensures word relationships reflect authentic usage and homographs correctly bridge their meanings. đź”—
For interview requests, additional information, or media inquiries:
Email: media2025@inotherwords.app